![ultimate mortal kombat 3 sub zero ultimate mortal kombat 3 sub zero](https://i.987967.xyz/screenshot/79/o/23432_29150613eb6c82f597f8e18163372dc8791bdad7.png)
You cannot do freeze, aaHP, freeze, aaHP ground freeze because the game looks at it very mathematically. This move also has a hit limit of 1, but breakable at 2, and it's very difficult to do for some reason. You can try doing something like, 4 hit pop up, deep JK, let them hit the ground, run jab LP to get them blocking and semi stuck, ground freeze.
![ultimate mortal kombat 3 sub zero ultimate mortal kombat 3 sub zero](https://c.neh.tw/thumb/f/720/comhiclipartslpzi.jpg)
![ultimate mortal kombat 3 sub zero ultimate mortal kombat 3 sub zero](https://www.fightersgeneration.com/np/games/mk3ultimate-sel.png)
You might be able to get away with this once a match, maybe even once a round if you do one early on and then late in the last match, but it's probably better to do it when they have less than 50% life left because that will be a guaranteed victory if they do manage to not avoid or counter it. It's always counterable, and harshly at that. Sometimes the person will lock up and wind up slipping, but it's their own fault. A common tactic I see over abused is run jab, run jab, ground freeze. The Ground Freeze is a neat and somewhat unique move. It doesn't work quite as well as unmasked Sub-zero but still useful. Sub can freeze within the amount of time it takes for them to land, and even if they block, he's relatively safe. This will either work almost every time, or they will stop doing random jump kicks altogether, making them chance their strategy and psychologically giving Sub the upper hand. This is useful because it's rare a person does a jump kick and lands and doesn't continue pressure, the chance of them landing and just blocking are slim, and often time it happens more than once. If a person does a JK, block it and instantly do a freeze as soon as they hit the ground. Take note that sometimes characters can be nabbed by a freeze when ducking, especially in close range, especially Shang and Kano. It will look like you should do an aaHPHP combo, but really you should go for a JK starter into his pop up combo. Often times the freeze will hit in a situation where they are physically standing on the ground but cannot block, so watch for these situations.
![ultimate mortal kombat 3 sub zero ultimate mortal kombat 3 sub zero](https://www.fightersgeneration.com/np5/char/subzero-mk3p.jpg)
The freeze is OK for zoning, watch for jumping backwards opponents and freeze as you see them jump. It's got a little more start up than unmasked Sub-zero's freeze and that hurts it a bit. Scout a cross up jump kick, perhaps in a run jab situation, and run under their jump, and do the freeze as they kick, it'll freeze them in air and set up a decent combo. You can use the freeze as an anti cross up. Some characters are easier to glitch hit counter rule break than others, like the Robot Ninjas, Jax, and Stryker. It has a hit limit of 1, but breakable to 2, allowing up to 3 freezes per combo, but it's tricky timing and usually not worth it. The Deep Freeze is an age old move that still has some benefits to it. Sometimes they tend to miss in situations where you wouldn't expect them to and this is due to kara canceling with run to speed the last hit up, in this situation, often you can do aaHP, LP and it'll work, with slightly less damage, otherwise, always take an extra small step in before doing aaHPs. The only thing that can be weird about them is their aaHPs. The story for Ultimate Mortal Kombat 3 basically follows the same story as Mortal Kombat 3, yet there were more battle sites were added and it helped develop the Mortal Kombat storyline even further.The Male Ninjas have excellent basic moves, good height and range on everything in relation to their sprite proportions, their roundhouse is extra wicked and can connect in almost any situation. The new additions to the roster included Jade (Kitana's friend & ally), the human version of Smoke, Ermac (who was originally a glitch in MK1), and the original Sub-Zero returns to the fray. Reptile also manages to slither his way back into the fray. Also, the hell-spawned spectre and younger Sub-Zero's guardian Scorpion shows up for this game. The Edenian warrior Kitana returned, along with Shang Tsung's clone, Mileena. It had all the fighters from the first Mortal Kombat 3 game (Shang Tsung, Sindel, Jax, Kano, Liu Kang, Sonya Blade, Stryker, Smoke, Sub-Zero, Cyrax, Sektor, Nightwolf, Sheeva, Kung Lao, and Kabal) but it also brought back a couple of familiar characters. It may have been used as a precursor to Mortal Kombat Trilogy. It is a remake of Mortal Kombat 3 and may be thought of as a sequel or a deluxe version, since it features more characters than the original Mortal Kombat 3. Mortal Kombat 3 is a game in the Mortal Kombat video game series, considered by some to be the fourth in the series.